Add Mastering Kiting in Tower Rush
@@ -0,0 +1,15 @@
|
||||
<br>The absolute pinnacle of this defensive micromanagement is the art of kiting.<br>
|
||||
<br>This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.<br>
|
||||
The Center Pull
|
||||
<br>The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.<br>
|
||||
<br>If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.<br>
|
||||
It targets buildings and ignores troops.Know the aggro range of every card.Create a deadly kill zone.
|
||||
Lane Swapping and Reverse Kiting
|
||||
<br>This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.<br>
|
||||
<br>This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.<br>
|
||||
Unit UsedWhat to KiteIce GolemMelee swarms, heavy single-hitters, slow-moving bruisersSkeletonsThey force the enemy to stop and attack three separate times
|
||||
Mind Games
|
||||
<br>Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.<br>
|
||||
<br>You dictate exactly where the enemy moves, effectively taking control of their army away from them.<br>
|
||||
|
||||
If you are you looking for more on [tower rush](https://oooox.online/read-blog/11196_the-role-of-rng-random-number-generation-in-tower-rush.html) look into the website.
|
||||
Reference in New Issue
Block a user