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The absolute pinnacle of this defensive micromanagement is the art of kiting.
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This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.
+The Center Pull
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The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+It targets buildings and ignores troops.Know the aggro range of every card.Create a deadly kill zone.
+Lane Swapping and Reverse Kiting
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This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
+Unit UsedWhat to KiteIce GolemMelee swarms, heavy single-hitters, slow-moving bruisersSkeletonsThey force the enemy to stop and attack three separate times
+Mind Games
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Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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+If you are you looking for more on [tower rush](https://oooox.online/read-blog/11196_the-role-of-rng-random-number-generation-in-tower-rush.html) look into the website.
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