Clone
1
Top Mistakes New Players Make in Tower Rush and How to Avoid Them
gilbertowomack edited this page 2026-07-22 14:21:20 -04:00


With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.

In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.
The Sin of Over-Capping
This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.

Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
Never let the elixir bar sit at ten.Cycle cheap cards if you have no good moves.Start a slow push if you are full. Panicking Over Small Damage
If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.

You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.
Bad PlayWhy It's BadDropping everything at the riverIt is too easy to predict and counterPlacing everything on one tileProvides insane value for the enemy's splash damage units Ignoring Your Opponent's Hand
You cannot win consistently if you just spam your win condition without considering if they have their counter ready.

High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.

For more info regarding tower rush look at the site.