Add Mastering Spells in Tower Rush

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<br>A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.<br>
<br>However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.<br>
Small Spells, Big Impact
<br>If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.<br>
<br>Beyond simple removal, light spells also provide incredible utility, such as stunning enemies or knocking them backward.<br>
Never waste a small spell on a single, high-health target.If an inferno tower locks onto your giant, zap it to reset the damage beam.A deck without cheap removal will be destroyed by bait strategies.
The Heavy Spells: Destruction and Value
<br>Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.<br>
<br>However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.<br>
Spell ClassBest ScenarioFireball / PoisonCreating consistent chip damageRocket / LightningFinishing off a tower from 500+ hitpoints
Spell Selection
<br>A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.<br>
<br>Magic is a precise science in the arena; treat it with the respect it deserves.<br>
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