include llama.cpp since there were some edits
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// Generated by scripts/ui-assets.cmake - do not edit.
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#include "ui.h"
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@ASSET_ARRAYS@
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#if defined(LLAMA_UI_HAS_ASSETS)
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static const std::array<llama_ui_asset, @N_ASSETS@> g_assets = {{
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@ASSET_TABLE@
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}};
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#endif
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const llama_ui_asset * llama_ui_find_asset(const std::string & name) {
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#if defined(LLAMA_UI_HAS_ASSETS)
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for (const auto & a : g_assets) {
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if (a.name == name) {
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return &a;
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}
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}
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#else
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(void) name;
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#endif
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return nullptr;
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}
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const std::array<llama_ui_asset, @N_ASSETS@> & llama_ui_get_assets() {
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#if defined(LLAMA_UI_HAS_ASSETS)
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return g_assets;
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#else
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static const std::array<llama_ui_asset, 0> empty{};
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return empty;
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#endif
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}
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bool llama_ui_use_gzip() {
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return @USE_GZIP@;
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}
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