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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+Leveling Up the Deck
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Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
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Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
+Never compromise your primary win condition just for base XP.The cost is microscopic, but the XP bump is significant.You will run out of gold and cripple your main deck.
+XP Through Generosity
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The second most consistent way to generate base experience is by actively donating cards to your clanmates.
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You are essentially converting cards you will never use into base hitpoints and currency.
+Experience SourceValueStarter LevelingIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusUpgrading High-Level Cards (Lv 12-14)Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
+The Impact of King Levels
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In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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Never neglect your base progression; it is the silent protector that wins games.
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