diff --git a/Defeating-Fast-Decks-in-Tower-Rush.md b/Defeating-Fast-Decks-in-Tower-Rush.md new file mode 100644 index 0000000..5373038 --- /dev/null +++ b/Defeating-Fast-Decks-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.
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Fast decks prey entirely on players who panic, over-defend, and leak elixir.
+Breaking Their Momentum +
If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.
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By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.
+If their Bandit is going to hit your tower once, let it hit.Your building is your lifeline.Maximize the walking distance so both Princess towers can shoot them. +The Inevitable Crush +
Your sole objective during single elixir is simply survival; keep your towers above 50% health and do not allow them to build a massive lead.
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Once your tank crosses the river supported by heavy splash units, their cheap 1-elixir skeletons and ice spirits will be utterly useless, and their defenses will shatter under the weight of the deathball.
+The ManeuverExecutionThe High Middle PlantPlacing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal GhostThe Predictive LogRolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade +Staying Zen +
If you refuse to panic, their entire strategy falls apart.
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Patience always defeats panic.
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