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The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.
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This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
+The Elo System Adapted +
The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.
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If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
+It only looks at your numerical rating.With millions of players, you will occasionally draw a bad matchup.It helps them learn before facing real humans. +The Problem of Card Levels +
The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://matchpet.es/@amelieolvera33) games feature upgradeable cards.
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The system will try its best to match you with someone who has the same trophies AND a similar tower level.
+Matchmaking FactorWeightTrophy CountThe system will always prioritize finding an opponent within a 50-trophy rangeAccount StrengthSecondary Priority +Maintaining Competitive Integrity +
Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
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The algorithm is blind; it only respects victory.
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