Add Mastering Spells in Tower Rush

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<br>A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.<br>
<br>This article dives deep into the strategic application of both light and heavy spells to maximize your win rate.<br>
The Light Spells: Cycle and Control
<br>Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.<br>
<br>A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.<br>
It pushes everything back and provides chip damage.Win the mind game.Don't miscalculate the final blow.
The Heavy Hitters
<br>Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.<br>
<br>Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.<br>
Magic CategoryPrimary UseMid-Damage SpellsDamaging the tower while killing a defending wizardRocket / LightningFinishing off a tower from 500+ hitpoints
Spell Selection
<br>Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.<br>
<br>Magic is a precise science in the arena; treat it with the respect it deserves.<br>
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