Add Top Mistakes New Players Make in Tower Rush and How to Avoid Them
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<br>With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.<br>
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<br>In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.<br>
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The Sin of Over-Capping
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<br>This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.<br>
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<br>Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.<br>
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Never let the elixir bar sit at ten.Cycle cheap cards if you have no good moves.Start a slow push if you are full.
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Panicking Over Small Damage
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<br>If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.<br>
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<br>You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.<br>
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Bad PlayWhy It's BadDropping everything at the riverIt is too easy to predict and counterPlacing everything on one tileProvides insane value for the enemy's splash damage units
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Ignoring Your Opponent's Hand
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<br>You cannot win consistently if you just spam your win condition without considering if they have their counter ready.<br>
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<br>High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.<br>
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