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However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
+
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
+How Units See the Arena
+
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
+
If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
+They are easier to distract with cannons or teslas.They will ignore targets that are just a few tiles away.A fast unit will cross tiles quickly, altering the math.
+The Geometry of Defense
+
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
+
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
+AI LogicPlayer ActionProximity PriorityPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerAggro Reset on StunIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby
+Drilling the Mechanics
+
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
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Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
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