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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+Gaining XP Through Upgrades
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The vast majority of your account experience will come from the simple act of upgrading your cards.
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Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
+Never compromise your primary win condition just for base XP.If you have excess gold, upgrade your level 1 cards to level 6.You will run out of gold and cripple your main deck.
+The Secondary Source: Clan Donations
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This is a massive progression error; donating provides both gold and crucial experience points instantly.
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You are essentially converting cards you will never use into base hitpoints and currency.
+Guild RequestXP RewardCommon CardsConsistent, reliable progressionRare and Epic CardsLarge burst of XP, but highly limited in how many you can give
+Why Tower Health Matters
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You might wonder if grinding out that next account level is truly worth the massive gold investment.
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Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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+Should you have virtually any questions about where by and the best way to use [tower rush](https://www.tndn.co.kr/reaganneagle86), you can email us in our web-page.
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