Add Tracking Elixir in Tower Rush

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<br>If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.<br>
<br>This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.<br>
Knowing When to Strike
<br>However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.<br>
<br>Once you know you have a +3 or +4 advantage, you are no longer playing a fair game; you are executing a mathematically guaranteed victory.<br>
You are literally gambling with your trophies.If you are up by 4, launch your win condition immediately.Do not attack; just use cheap cards to stall their pushes until the generation rate equalizes the board.
Practicing the Count
<br>Tracking a constantly shifting number in your head while managing complex micro-interactions on the screen is incredibly difficult for beginners.<br>
<br>When they drop a heavy card, like a P.E. If you enjoyed this write-up and you would such as to receive even more information pertaining to [tower rush](https://gitlab.and-works.com/nestorgomez303/1394tower-rush/-/issues/1) kindly go to our web-page. K.K.A (7 elixir), tell yourself "They are now Low Elixir."<br>
Elixir StateYour Required ActionYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack
Mastering the Economy
<br>Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.<br>
<br>Knowledge is power.<br>