diff --git a/The-Role-of-RNG-in-Competitive-Tower-Rush-Mechanics.md b/The-Role-of-RNG-in-Competitive-Tower-Rush-Mechanics.md new file mode 100644 index 0000000..eea0e99 --- /dev/null +++ b/The-Role-of-RNG-in-Competitive-Tower-Rush-Mechanics.md @@ -0,0 +1,13 @@ +
Random Number Generation, or RNG, is a highly debated topic in almost every competitive video game genre.
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In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.
+The Luck of the Draw +
The most prominent RNG element in card-based battlers is the initial four cards you are dealt at the start.
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Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.
+Learn to adapt to bad RNG.Know what they are holding.It adds excitement to the viewing experience. +Unit Targeting and Pathfinding +
While developers strive to make AI as predictable as possible, the physics engine can occasionally create chaotic results.
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Leaving a slight margin for error in your defensive placements is the best way to handle AI unpredictability.
+Battler CategoryRandomness ImpactAuto-BattlersLuck is the primary factor in individual matchesStandard [Tower Rush](https://git.xleed.com/trentpeoples15)Highly skill-dependent after the first 30 seconds +Embracing the Chaos +
The best competitors accept the chaos, focus on what they can control, and outplay the opponent regardless.
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Over the course of a thousand games, the luck factor completely evens out for everyone.
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