diff --git a/Why-King-Tower-Level-Matters-in-Tower-Rush.md b/Why-King-Tower-Level-Matters-in-Tower-Rush.md new file mode 100644 index 0000000..306de03 --- /dev/null +++ b/Why-King-Tower-Level-Matters-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
However, the single most impactful, game-deciding upgrade you can possibly achieve is the overall level of your King Tower (your base account level).
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The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).
+Why the Numbers Matter +
However, if your Princess tower is only level 10, it will deal slightly less damage per shot, requiring FOUR shots to kill that same level 11 Goblin.
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This single extra shot changes everything. If you liked this write-up and you would certainly such as to obtain even more facts pertaining to [tower rush](https://gitea.ai-demo.duckdns.org/tamiecosby4371/4758936/wiki/Mastering-Double-Elixir-in-Tower-Rush) kindly see our web site. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.
+A +1 King level advantage usually equates to roughly 300-400 extra hitpoints on each Princess tower.This completely ruins enemy 'Bait' and 'Swarm' strategies.Donating is the fastest way to earn the Account XP required to level up your King Tower. +Intimidation Factor +
Beyond the raw mathematics, entering a match with a higher King level provides a massive psychological advantage.
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This extra margin for error allows you to focus more of your mental energy on tracking elixir and building massive pushes, rather than panicking over minor chip damage.
+Breakpoint ExampleEqual Level TowerThe RealityDefending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported +The Invisible Shield +
Never view your King level as a secondary, passive stat that just happens organically.
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When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.
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