diff --git a/How-to-Upgrade-Your-Base-in-Tower-Rush.md b/How-to-Upgrade-Your-Base-in-Tower-Rush.md new file mode 100644 index 0000000..aee0c7d --- /dev/null +++ b/How-to-Upgrade-Your-Base-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
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Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.
+The Primary Source: Upgrading Cards +
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
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Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
+Upgrade your main deck first, always.If you have excess gold, upgrade your level 1 cards to level 6.Do not upgrade useless cards to high levels just for XP. +The Guild Economy +
This is a massive progression error; donating provides both gold and crucial experience points instantly.
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This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.
+Progression ActionEfficiencyStarter LevelingIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusEndgame UpgradesExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability +Why Tower Health Matters +
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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